An Amanda the Adventurer movie is in development at Blumhouse, with Matthew “MatPat” Patrick attached as a producer. The project was announced at New York Comic Con on October 9, 2026. No release date or cast has been announced, and a writer and director are still being sought.
The game’s official account announced that Blumhouse and MatPat are developing a film based on the DreadXP game series. That statement is reproduced in Famitsu’s October 10 report. The Daily Vantage could verify the reproduced statement, although direct access to the original X post was unavailable.
What MatPat is doing on the Amanda the Adventurer movie
MatPat’s confirmed involvement is as a producer. Dread Central reported on October 9 that Blumhouse announced a live-action feature and that the search for a writer and director remains underway.
Producing is a different role from presenting a YouTube video or appearing in a film. It connects MatPat to the project’s development, but the announcement does not establish the precise division of creative responsibilities. Fans should not read it as confirmation that he will direct, write the screenplay or play a character.
The creator connection is the central news here: someone known for investigating games and their stories through the Theorist channels is participating in an adaptation of a game built around clues and concealed meaning. Whether that background shapes the screenplay is an open question, rather than a confirmed production detail.
What the game is about
Amanda the Adventurer uses the appearance of a children’s television programme as the starting point for a horror mystery. Players encounter VHS tapes featuring Amanda and her sheep companion, Wooly, then examine the recordings and their surroundings for clues.
The contrast between the cheerful programme and the unsettling discoveries gives the adaptation a recognizable premise. Famitsu describes the games as a trilogy whose settings expand from an attic to a library and then a facility connected to the story’s secrets. The film announcement says it is based on the series; it does not specify that the screenplay will follow one particular instalment.
That leaves a meaningful adaptation choice. A game can make the audience participate in solving a puzzle, while a film must decide how to show discovery through its characters. Preserving the mystery does not necessarily require copying each puzzle, location or ending.
Release date, cast and production status
The available announcements establish development, rather than a finished film or a dated theatrical release. As of October 10, the following remain unannounced:
- a release date or release year;
- a writer and director;
- the cast and any acting role for MatPat;
- a filming start date or completed-production status; and
- the plot, including which games or characters it will adapt.
Development announcements can precede filming by a substantial period. The next useful evidence would be a creative team, a production timetable or a distributor’s release announcement. An image of the game or a convention announcement should not be mistaken for footage from a completed movie.
Why the creator-to-film move matters
The project provides a concrete example of a creator participating in entertainment beyond their channel. It follows a different path from taking an existing video format to television: the underlying material here is a game franchise, and MatPat’s disclosed role is behind the scenes.
Other creators are also entering production partnerships. MoistCr1TiKaL’s RuneScape animated series involves his Meatier Productions company, while the Sidemen’s Arcade expansion reflects a broader entertainment-business strategy. These are separate projects with different partners and production stages.
For Amanda fans, the immediate answer is that the movie project is confirmed, MatPat is producing, and the major creative and release details are still open. Those details—not speculative casting lists or guessed release windows—will determine what the adaptation becomes.



